“Given the immersive nature of VR technology and the controllability of the virtual environment, it could be particularly well-suited for use in exposure therapy.”

The following report is from Study Finds:

ideo games provide a great source of entertainment for people of all ages, especially when a pandemic is keeping you locked inside all day. Now, researchers in Ireland say Mario and Pac-Man should start pulling double-duty — as mental health counselors. Their study finds commercially available videos games can act as effective low-cost treatments for patients dealing with mental illness.

A team from Lero, the Science Foundation Ireland Research Centre for Software, adds gaming provides more people in need of mental health services with easy access to stigma-free support for conditions like depression and anxiety. Video games are also able to reach patients in areas where treatment options are limited or the cost of care is too expensive.

Lero researcher Dr. Mark Campbell notes there is growing evidence that commercial (or off-the-shelf) video games can improve mental health. His team reviewed existing academic research examining the impact of gaming, specifically among patients dealing with depression and anxiety.

It is worth considering commercial video games as a potential alternative option for the improvement of various aspects of mental health globally.

Dr. Mark Campbell says in a media release.

Nearly 3 Billion People Play Video Games Worldwide

Study authors add off-the-shelf video games have one major advantage over standard medical care — the cost. For the 2.7 billion people gaming around the world, many video games are either free to play or available for a one-time, reasonably low price.

The overall accessibility and pervasiveness of commercial video games within modern society positions them as an invaluable means of reaching individuals with mental health disorders, irrespective of age and sex, and with limited access to mental health care, particularly relevant during the current COVID-19 pandemic.

Dr. Mark Campbell

Magdalena Kowal, lead author of the new report, says their research focuses on the financial strain and burden on healthcare services that mental health issues create. Overall, researchers find more than 14% of the global population have some sort of mental illness. However, a large portion of these individuals are not getting any treatment for their conditions.

There is a heightened demand for accessible and cost-effective methods that prevent and facilitate coping with mental health illness. This demand has become exacerbated following the advent of the COVID-19 pandemic and subsequent increase in mental health disorders, depression and anxiety in particular.

Magdalena Kowal

Virtual Reality Therapy?

Kowal notes that commercially available Virtual Reality (VR) video games also have a lot of potential for treating mental illness. Study authors find VR headsets would work well with cognitive behavioral techniques that focus on relieving symptoms of depression.

Given the immersive nature of VR technology and the controllability of the virtual environment, it could be particularly well-suited for use in exposure therapy.

Magdalena Kowal

The findings appear in the journal JMIR Serious Games.


AUTHOR COMMENTARY

[20] O Timothy, keep that which is committed to thy trust, avoiding profane and vain babblings, and oppositions of science falsely so called: [21] Which some professing have erred concerning the faith. Grace be with thee. Amen.

1 Timothy 6:20-21

Unto the pure all things are pure: but unto them that are defiled and unbelieving is nothing pure; but even their mind and conscience is defiled.

Titus 1:15

Survey Finds Over Half Of Christians Are Fine With Playing Violent Video Games

UPDATE: Video Game Sales Explode. GameStop’s Stock Soars

I went ahead and did a cursory glance of the journal where this study first appeared, and it actually listed specific games for some specific mental health issues. I laughed out loud when I read their selections.

For categories such as “emotional regulation,” games such as “Slenderman” are recommended, along with others such as “Flappy Bird” or “Portal 2,” and a broad spectrum of video games that are classified as role-playing games (RPG) – which, in some instances, arguments could be made that Grand Theft Auto could be labeled as an RPG!

Apparently this is supposed to help with people’s emotional state…

Or for categories such as “depressive mood,” “Candy Crush” and “Angry Birds,” among others, are recommended. Then for “state anxiety,” “Plants Vs Zombies” is listed.

I guess this helps with anxiety…

This “study” is absolutely stupid and contains not a shred of actual and legitimate evidence. If you click on the link to the original study, most of the categories are just given a broad brush of different genre-games that all kinds of mindless games classify as.

It’s like if I said playing Madden NFL football games makes me a better football player: that’s about what this “study” is akin to.

Video games will NOT help you: in fact it will corrupt you. It will fry your brain, ruin your eye sight, sitting down for extended periods of time is not good, and on and on. Video games are designed to addict, that is it. Even one of the creators of virtual reality wrote in a book that video games are designed for behavior modification, even specifically mentioning games such as Candy Crush!

This “study” is just some doctors coming out and making up a bunch of nonsense to seer their conscience to create an alibi for their sins.

[1] Through desire a man, having separated himself, seeketh and intermeddleth with all wisdom. [2] A fool hath no delight in understanding, but that his heart may discover itself. [3] When the wicked cometh, then cometh also contempt, and with ignominy reproach.

Proverbs 18:1-3

On top of that, WinePress readers know that we have been expressly sounding the alarm on the coming smart cities, and a key aspect is the emphasis on video games and augmented reality, such as with the 10G installations. Plus, The WinePress noted in a detailed report the new internet that is coming that requires a globally mandated test and standard to use said internet: and one of the aspects of that involves video games, too. Why? Because, as the video from King James Video Ministries explains, it is all about behavior modulation. In other words, CONTROL. The elites will be able to keep everyone and keep them preoccupied and entranced with video games, in a reality that is not real.

These “studies” are going to continue to pop up so the masses can be furthered enticed to accept this brainwashing.


[7] Who goeth a warfare any time at his own charges? who planteth a vineyard, and eateth not of the fruit thereof? or who feedeth a flock, and eateth not of the milk of the flock? [8] Say I these things as a man? or saith not the law the same also? [9] For it is written in the law of Moses, Thou shalt not muzzle the mouth of the ox that treadeth out the corn. Doth God take care for oxen? [10] Or saith he it altogether for our sakes? For our sakes, no doubt, this is written: that he that ploweth should plow in hope; and that he that thresheth in hope should be partaker of his hope. (1 Corinthians 9:7-10).

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8 Comments

  • Those so-called experts know as much about therapy for mental health as I do know about genetic engineering.
    Slender Man as therapy? Sure if you count therapy as having tense nightmares and a sense of uneasiness.
    Flappy Bird is super frustrating there’s no way that can help your mental health.
    Plants vs. Zombies has therapy? Pffft!
    I met some kids both brothers I believe at a pool a couple of years back more or less, and they were nice and polite but the brother told me that they play Call of Duty and he told me himself that he hit his brother and he started crying! I really worry for him and them! When he’s doing normal healthy things like swimming he’s nice and more sociable but playing video games makes him and as well as others violent! That as therapy? NEVER!!! Sadly then again, they were catholic because they have a godfather which is a catholic papal whore of Babylon tradition.

  • “Plus, The WinePress noted in a detailed report the new internet that is coming that requires a globally mandated test and standard to use said internet: and one of the aspects of that involves video games, too. Why? Because, as the video from King James Video Ministries explains, it is all about behavior modulation. In other words, CONTROL. The elites will be able to keep everyone and keep them preoccupied and entranced with video games, in a reality that is not real.”

    When you said this, the first thing that came to mind was this vid Bryan put out a lil while ago:

    Augmented Catholic Future?
    https://m.youtube.com/watch?v=bPKSxNZ4uhw

    • Rahab, you reminded me what the educational term was that’s like the absolute control of the Spartan elites over their people: behavior modification. Roots of that in Italian and German ‘education’. The web all ties together, but it will not cover. Isaiah 5 & 59 KJB, 1 Thessalonians 4-5.

  • Crazy. Why do people need to play a zombie game? We’re living it now and it’ll only get more real soon.

  • This does not surprise me. They’ve been using media for conditioning & initiation for decades, & they love shortcuts cutting out the human, soulish touch for mechanism and bestial, dehumanized means. Don’t have to pay them….but then, you can’t tax them either!

    Even the fellow that used to be with Answers in Genesis whose father was a pro-wrestler, did an expose on the gaming phenomenon and why it was all Eastern mysticism & antichrist. His name is escaping me, Carl something. He categorized it all as ‘evolution’, non-evolution…..but what he documented was real, though it’s bigger & more serious than he imagined, linking in with Drucker & Warren & those guys with their ‘conscious evolution’ and ‘transformation’ of the world into the antichrist globalist ‘one’, the emergent, merging etc ‘communitarianism’….and pragmatic types like Ollie North & those who worked with that whole masterminded set-up that was taking down freedom minded, Christian influenced ‘fly-over’ and inner cities with their ‘drugs for weapons’, and demoralization, pornifying everything, the new confessional steering social services system & counseling, social grading etc. ———————————————————————————————————————————————————————————————————————————————— Other aspects of it, Laurel Canyon & the military industrial complex, parts of the Monarch manipulations & exploitations, instituting pragmatic stoick ‘education’ on the order of ancient Sparta….also the Trojan horse approach, Tavistock in GB, the judicial manipulations & revisionisms, and so forth. ——————————————————————————————————————————————————————————————————————————————————– Also you had the Inkblots and so-called Romantics weaponizing media & fiction, drama, recreational entertainments etc while demonizing, marginalizing biblical Christianity & God’s order & law, cheapening grace, redefining ‘love’ with relativism & self-actualization. ….and mysticism within & without visible ‘Christendom’ with the likes of Twain, Besant, Blavatsky, Crowley etc. working in tandem with the corporatists & Rome even while despising one another and not realizing what spirit they truly served: the deceiving and being deceived. ….. My enemy’s enemy is my friend and the world’s self-centered ‘survivor’ stuff way that seemeth right that ends in destruction. It’s a powerful tool, & like transcendental meditation, you don’t even need drugs to open & connect people to devils. The ‘spiritual’ but not religious mantra. With gaming you get those who aren’t spiritually mystical but just rudderless to open themselves to devilish and antichrist mastery & control and thinking it’s just ‘good, clean, competitive fun’ etc…..preparing folks for jobs in computing, AI and ‘science’. Packaged however it appeals to targeted sins & types. Using knowledge for evil & not for good.

  • Here is a link to an article by folks involved in the psychological manipulation of folks in the UK to create irrational fear & confusion to ‘handle’ the populace & to have them behave in the way the powers of government wanted them to. They not only admit it, but have written a book about how it was done, why, and cautioning against the trend in world governance. These are not saved people writing, but they prove out Romans 1 & the just judgment of God concerning those who refuse to love the truth that they might be saved, 2 Thessalonians 2 KJB. https://articles.mercola.com/sites/articles/archive/2021/06/18/fear-contagious.aspx

  • Luke 16:15 And he said unto them, Ye are they which justify yourselves before men; but God knoweth your hearts: for that which is highly esteemed among men is abomination in the sight of God.

    Even with all the testimonies from the brethren on how wicked the addiction to video games are and what it cost us, People still choose sin for a season.

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